8/23/2023 0 Comments Subnautica charge cyclops(I just finished the Aurora and will likely proceed with making a PRAWN and then with the story to the energy pulse source on Volcano Isle. That would require actually testing and I'm a ways away from that in my own game. Now they get to fleshing it out and we all get to test it so UWE can tune it.Īpparently, getting into place in the ILZ and even the ALZ doesn't demand that much of the Cyclops in the current Experimental, as wildlife aggression and collision damage have been toned down. UWE created it graphically and put it in the game with placeholder functionality. Well, this is the major functional and gameplay design phase for the Cyclops, as can be evident by the number of changes. Is it just me, or has every initial change the devs made to the cyclops (initial damage/health specs, initial silent running functions, etc) just made the thing less appealing to play? So you're basically saying that the things we desperately need to get through the Lost River and Lava Zones are basically unusable unless you have Ion Power Cells? Or that if you don't already have a base down there, you can't recoup what the lava larva steal? There's also the shield and the sonar that can consume a lot of charge. That's plenty for the frame of the game area. The return trip had the Cyclops Engine Efficiency Module. Consumed 252 charge in about 5000m there and back.
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